It's better to use machinegun, it deals more damage and reloads faster.ĭamn, that level with clouds. why does this door teleport to the start of area?Īutoshotgun reloads too long for me. this isn't a creepy chateau, it's jungle. sky level and floor level are the same. this texture tiles badly, isn't there a better texture? this is the only place, there enemies spawned, iirc. sharp transitions between two textures are bad. is it possible to not take damage here? add +FORCEXYBILLBOARD to coins, please. I was unable to find it without editor. It'd better to spawn golden soul in the middle of boss room. thoose creatures are annoying, they have too many health. However, there's plenty of things, which looks strange: I remember playing the first level sometime ago.
*Basic Star Soul maps usually follow a straight path (Think "Super Mario 3D Land" and 2d mario games) *Red coins maps are usually big and open spaces that don't force the player to follow a specific path (Think "Super Mario 64") Think more like "What if Doom was colorful and happy-looking?"
*This is a mod based on Super Mario's gameplay and aesthetics, not a Super Mario mod, please do not add stufff like floating blocks and warp pipes, *The maps must not include weapon pickups *The maps must not include big coins, since they require big coins to be unlocked *Don't worry about the map slot, i'll probably change it.
*If you don't know how to add the scripts to make the maps work, upload it without scripts It can be props and textures, but not monsters *Every custom resource added by the user must be stored in a different wad, so i can actually tell what you've added. ***If you want to make a map for this mod, go ahead! User maps will be Video of the first level (Reeeeallly old) Golden Soul : The main object of the game, you need to collect souls to unlock the mansion's doors and continue the game. They are used to unlock secret rooms of the mansion Big Coin: These coins are harder to find, usually you can find 3 of them hidden in a level.
Basic coin: Collect as many coins you can! They might be useful to buy portable medkits and refill ammo, or you might need them for some level based events. Shoots spikes which bounce off walls, great for hitting enemies behind corners, or hitting multiple enemies at once. This bad boy has a very fast rate of fire, and can fire 8 shots before reloading (you can reload manually with the alt fire key) but the bullets do less damage than the over and under, and it has got a way bigger spread After 50 shots you'll have to reload (or you can reload manually) This kalashnikov's not very accurate, but it's really good for clearing a room of enemies. Really powerful,but not really good agaist a large group of enemies. It's really accurate (Based on real life shotguns, not videogame shotguns) but it has to reload after 2 shots (or you can reload manually). Your main shotgun, a good ol' break action gun! Your starting weapon, it must reload after 6 shots (or you can reload manually after firing some shots) This mod has got alot of different gameplay styles: You may have to simply reach the golden soul in a level, while in another you'll have to rush through an Athletic level, avoiding obstacles and such, you may have to help some NPCs in order to reach your goal, or even collect 8 red coins to get the Soul. In order to explore every single part of a level, you may even need to backtrack in an older painting, after finding an important item. You can access any level through the paintings on the walls.
To progress through the game, you must collect "Golden Souls" in order to unlock doors in the main hub, a big mansion. * Playing without automatic saves can lead to unexpected results like losing key items after restarting a map post-deathĭoom : The Golden Souls is a groundbreaking hub-based mod, heavily influenced by one of the greatest games of all time: Super Mario 64.
Full Version 1.4 "Even More Definitive Edition"